If they still have some resource left, they may use it to boost fps too. And they're using this resource to boost resolution and add HDR support. Backward compatibility games usually have surplus GPU resource, because it prev-gen. From what I read, Microsoft did not put a dedicated AI chip to SeriesX, but it can be simulated using GPU. They choose the cheapest(cost efficient) chips available while achieving reasonable delay for video consumption. But TV manufacturers' focus is not achieving the lowest delay. SeriesX's emulation logic will hook into the final presentation layer, and interpolate the frames between.Ģ) Input lag can be reduced if Microsoft optimize the hack out of it.Ħ0hz, 120hz options in many TVs use fixed HW pipeline to achieve it. This is similar to how forced 4k enhanced BC games are handled. This means 60fps boost is ONLY at the display level, not games' internal logic. Input logic will still be locked at 30fps Assuming they use forced FPS boost (this is a big 'IF'), here's my opinion.